WhirlyBall/Laser-Sport - (216) 591-0707 - 5055 Richmond Rd at Miles - Bedford Heights, OH 44146

Home
What's New?
WhirlyBall
- Reservations
- Beginners
- Leagues
- Nationals
Laser-Sport
FAQ
Menu
Directions
Contact Us
Press
Locations
Corporate List
Photo Gallery

Site Map

Downloadable
Info Package

Leagues Forming Now!

Leagues are exciting, fast paced action that takes the fun of WhirlyBall to the next competitive level.  Meet new people, make new friends and network.

NOT SURE, COME AND JOIN US ON “TRYOUT LEAGUE NIGHT”

MONDAY MARCH 1 AT 6:30PM.
 
$2.00 GAMES
AND LEAGUE RULES AND SCHEDULING EXPLAINED.
CALL TO RESERVE SPACE!!!

LEAGUES BEGIN MARCH 15. 2010

Needed:  5 player teams (up to 5 alternates)

Registration Fee:  $50.00 per team

Cost:       $5.00 per game. Two 20 min games per night

When:     Monday nights starting at 7pm

How Long: 12 week season

 

 You will play all teams once, teams will be divided into an upper & lower division depending on team records.  Each team then will play every one in their division twice for seating in a double elimination tournament.

1st place receives league hooded sweatshirts

2nd place receives t-shirts

 League players are elibable for "National Tournaments".

  Call with questions or to sign up today!

  Demo Games Available.

216-591-0707 or info@wbcleveland.com

Leagues

 League Play
* League Play: League Play will consist of 10 to 16 teams of 5 players each, playing two games one night per week  
* Playoffs: A double elimination tournament will be played at the end of each league session.
* Schedule: A schedule will be provided to all players prior to the start of regular season.
* Registration: Team registration fee of $50.00 must be paid before a team will be considered part of the league.
* Cost: League games are $5.00 per game ($10.00 per league night).
* Team Responsibilities: Each league team is responsible for "Court-time" and fielding a full team for their weekly games.

League Rules
30 SECOND CLOCK - is a possession clock and not a shot clock. The 30 second clock begins when a team takes control of the ball and does not stop until the opposition gains control of the ball.

5 SECOND CLOCK - begins when a player enters the key while he or one of his teammates has possession of the ball and continues to run until player leaves key or 5 second clock expires (resulting in change of possession). Clock does not necessarily stop if ball hits the ground or backboard and bounces outside the key. (Clock will continue to run if a player enters the key before his teammate can exit key area.

DELAY OF GAME -
After a team scores no player on that team should touch the ball or it will result in a one-point penalty. Slapping the ball down by the individual who scores is delay of game, unless the player is stopping the ball from hitting him, then it is to be dropped directly beside him.

RAMMING

1. Any collisions with excessive speed to player most responsible.
2. Any hits from behind with speed.
3. Key area rams head on will be called on the offensive player. (similar to charging in basketball)
4. Head on collisions outside of general key area are allowed if both players are looking at each other.
5. If player is looking to catch the ball outside of general key area and is rammed head on, penalty goes against player who is looking.

HARASSMENT -
Players can alert the Ref. if a man is in the key area or if he is being excessively pinned on the wall, all other yelling up to the Ref. can be interpreted as harassment at the Ref.'s discretion and a two point penalty can be given.

SCOOP SLAPPING -
Two-point penalty for hitting opponent's scoop. If a player has the ball in his scoop under his scoop it is his ball any contact to his scoop is a two-point penalty.

Note: All beginner's rules still apply


TEAM CAPTAIN REPORTS 15 MIN BEFORE SCHEDULED GAME TIME WITH WEEKLY TEAM FEES.
15 MINUTE $4.00 PRACTICE GAMES MAY BE PLAYED BEFORE AND AFTER SCHEDULED LEAGUE TIMES IF SCHEDULING ALLOWS.

 

Website maintenance and design by Brett Wilms and Bill Cowgill